Thanks Andrew, looking forward to becoming a member asap.
I am a high school student who is interested in both architecture and 3D modeling. My question is if this requires experience in 3d modeling and is more about architecture. Or if this will cover both the architecture as well as the modeling.
Hello ,i’m actually quite interested in and ready for it ,one small question though ,Andrew you keep saying that it looks good on your portfolio ,but how does it,i mean do we get any certificates or rather an acknowledgement saying that yes i have learnt something from the architecture academy and can use or rather develop any other stuff of my own in the VFX field, cause i’m really into the CG field and and have no idea where to start with,i’m quite familiar with blender and still learning many stuff,but i need a proper guidance,so finally not keeping this too long and simply putting this, will this course really work out for me in my future??
What version is used in this series and how much knowledge of blender is required?
What kind of computer / software / knowlegde to begni this course?!
a software called blender.make sure u have a nice graphic card in ur computer
I really want to become an architect!!!
hi, i’m interested in architectural rendering for virtual reality (eg Oculus Rift), so i would import the blender models into Unity and build for the target platform. Frames per second performance is a key issue (much like if targeting a mobile device). Is there any discussion in the materials or on the forums how to optimize a finished model for performance? perhaps sacrificing your beloved visual quality if necessary :)
This won’t answer your question, but if you really want to use Oculus rift and realistic scenery, then you should consider Unreal Engine 4 instead! It just became free to use and There is IMMENSELY better lighting you can make in UE4 than Unity (Source: Own experience) You also won’t get the “Unity” look for your game :)
Oh, and to answer your question: the Decimate modifier in Blender will get rid of those pesky extra polygons that cripples your performance in-game
I have the same question. Recently I move from sketchup to blender, so that my architectual models can fit well in UE4 and in the oculus rift. The question here is, will this hd textures will fit well in UE? and if i have some cool textures from 3dmax, can I export it to blender and ue4?
I’m a university student and I’ve contacted with blender, my first projects weren’t the best… but, well… i would love to enter in the Architecture Academy some day!
how about measurements, Do you use them to create your scene,and can you take them out of the scene if the customer needed them ?
you dont know how to use it i guess
I’m interested in the basic course. If I have the option of upgrading to Gold or Platinum level at a later date, it would be a tipping point for my decision.
But why is it so expensive?
You should have a link to login on this page
Hi Andrew, I’m about to buy the basic membership. Will it be possible to buy upgrades to gold and platinum afterwards?
Thanks so much for your efforts!
I´d like to have the course, but I´m from Europe. Could I pay by paypal in euros?
Yes, you can – PayPal does that for you :)
Very interested in this course, but how much of it is actually applicable to real-time rendering? I wonder if I could apply your teachings to game art somehow.
With the Bake tool in the Cycles renderer (that comes with Blender) you can make the textures look just like onde of those renders.
You probably would have to work on a few material in your game engine to simulate the reflections, glasses e things like that.
But it totally worth it.
It is amazing.. :o